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- var inherits = require('util').inherits;
- var Connection = require('./Connection')
- var __changeUser = Connection.prototype.changeUser;
- module.exports = PoolConnection;
- inherits(PoolConnection, Connection);
- function PoolConnection(pool, options) {
- Connection.call(this, options);
- this._pool = pool;
- this._purge = false
- // When a fatal error occurs the connection's protocol ends, which will cause
- // the connection to end as well, thus we only need to watch for the end event
- // and we will be notified of disconnects.
- this.on('end', this._removeFromPool);
- this.on('error', this._removeFromPool);
- }
- PoolConnection.prototype.changeUser = function changeUser(options, callback) {
- this._purge = true;
- return __changeUser.apply(this, arguments);
- };
- PoolConnection.prototype.release = function release() {
- var pool = this._pool;
- if (!pool || pool._closed) {
- return;
- }
- return pool.releaseConnection(this);
- };
- // TODO: Remove this when we are removing PoolConnection#end
- PoolConnection.prototype._realEnd = Connection.prototype.end;
- PoolConnection.prototype.end = function () {
- console.warn( 'Calling conn.end() to release a pooled connection is '
- + 'deprecated. In next version calling conn.end() will be '
- + 'restored to default conn.end() behavior. Use '
- + 'conn.release() instead.'
- );
- this.release();
- };
- PoolConnection.prototype.destroy = function () {
- this._removeFromPool(this);
- return Connection.prototype.destroy.apply(this, arguments);
- };
- PoolConnection.prototype._removeFromPool = function(connection) {
- if (!this._pool || this._pool._closed) {
- return;
- }
- var pool = this._pool;
- this._pool = null;
- pool._removeConnection(this);
- };
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