//app.js import Audio from 'utils/audio.js' App({ onLaunch: function (options) { var info = wx.getSystemInfoSync() this.globalData.userAgent = 'Program_CD#' + info.system + '~' + info.version + '~' + info.SDKVersion + '#105' this.globalData.sys = info this.globalData.isIOS = info.system.indexOf("iOS") == 0 this.clearAudioStorage() }, onHide: function () { }, clearAudioStorage () { var audio = new Audio() audio.clearStorage() audio = null }, onHomeStart(f) { this.log(f.o() == null ? 'end' : 'start') }, onHomeReady(f) { this.log(f.o() == null ? 'end' : 'start') }, onError: function () { }, log: function (info) { if (this.globalData.debug) { console.log(info) } }, server: {}, globalData: { debug: false, isIOS: true, userAgent: '', code: '', isFirstLoad: true, nextDayTime: 0, timeDifference: 0, sys: {}, identify: {//点击别人分享保存的标示 recomCode: null, shareIdentify: null, }, user: { cell: 0, playGameC: 0, withdrawalbleFee: 0 }, userInfo: {}, rankInfo: {}, rankOneInfo: {}, } })